To get a slope ~1, use lighter mid Gray (153, 153, 153). For 8bit RGB documents, using White (255, 255, 255) results in mesh triangles with a slope of ~.5 (27º), mid Gray (128, 128, 128) results in mesh triangles with a slope of ~ 1.2 (51º). The command to generate the cylinder uses the color values in the starting flat file to define the radii, and this also affects the slope of the resulting polygons.
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